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 [REL] dod_lennon_rc3

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gardz
Saber
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Saber

Saber


Male Number of posts : 25
Age : 40
Registration date : 2007-03-20

[REL] dod_lennon_rc3 Empty
PostSubject: [REL] dod_lennon_rc3   [REL] dod_lennon_rc3 EmptyMon Apr 30, 2007 1:01 am

http://bauer.arcangels.eu/dod_lennon_rc3.rar

- packed in one .bsp

- removed the stuck bug at allies spawn exit

- no more spray and pray at apartments. you can shoot now through all railings (sry for this bug in rc2 @heavy players)

- no more blocking trash at apartments (the lamp is gone Wink )

- removed barrels form the doublecap zones

- fixed the team block wall at allies spawn exit

- small fps improvement by setting some new props fades

- brighten up the garden window, easier to see the axis model now

- removed the too bright sunzor (many people told me that you can t hardly see anything when you look as allies at the axis spawn exit)
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gardz




Number of posts : 2
Registration date : 2007-04-24

[REL] dod_lennon_rc3 Empty
PostSubject: Re: [REL] dod_lennon_rc3   [REL] dod_lennon_rc3 EmptyMon Apr 30, 2007 4:29 am

To the RWS admins, are the remainder of Week 1 matches going to be using this rc3 version? I'd certainly hope so due to the big bug fixes (such as not being able to shoot through certain railings).
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Dave_of_Defeat

Dave_of_Defeat


Number of posts : 70
Registration date : 2007-04-12

[REL] dod_lennon_rc3 Empty
PostSubject: Re: [REL] dod_lennon_rc3   [REL] dod_lennon_rc3 EmptyMon Apr 30, 2007 5:56 am

It's only fair that everyone plays on the same borked version of the map in this round (for consistency's sake), but if it's a finals map, the newer one would definitely be preferable.
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BIRDY NUM NUMz
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BIRDY NUM NUMz


Female Number of posts : 218
Age : 38
Registration date : 2006-09-07

[REL] dod_lennon_rc3 Empty
PostSubject: Re: [REL] dod_lennon_rc3   [REL] dod_lennon_rc3 EmptyMon Apr 30, 2007 6:00 am

Dave_of_Defeat wrote:
It's only fair that everyone plays on the same borked version of the map in this round (for consistency's sake), but if it's a finals map, the newer one would definitely be preferable.

Agreed, not fair to those who have already played this map to change it now.

Birdy
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Opieo
"Random Forum Whore"



Number of posts : 58
Registration date : 2007-02-22

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PostSubject: Re: [REL] dod_lennon_rc3   [REL] dod_lennon_rc3 EmptyMon Apr 30, 2007 6:39 am

Don't change it Smile
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Black Thunder
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Black Thunder


Male Number of posts : 594
Age : 34
Localisation : I is right ere
Registration date : 2006-09-07

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PostSubject: Re: [REL] dod_lennon_rc3   [REL] dod_lennon_rc3 EmptyMon Apr 30, 2007 6:51 am

Only if it is a final map.
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Opieo
"Random Forum Whore"



Number of posts : 58
Registration date : 2007-02-22

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PostSubject: Re: [REL] dod_lennon_rc3   [REL] dod_lennon_rc3 EmptyMon Apr 30, 2007 6:56 am

That would require re-scrims.... Bit unfair isn't it...
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Black Thunder
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Black Thunder


Male Number of posts : 594
Age : 34
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Registration date : 2006-09-07

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PostSubject: Re: [REL] dod_lennon_rc3   [REL] dod_lennon_rc3 EmptyMon Apr 30, 2007 7:00 am

I will upload the map if it is voted for to be the final map.
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